Saturday, January 24, 2009

red riding hood comps

Oh man, just had a 4 hour lecture about composition and it was INTENSE.

Marshall Vandruff returned to Ai-SD once again to hit us with some knowledge, this time about composition.

All the information is still settling into my head... so I'm not going to dive into it in this post.

I tried to take what he said and put it into some compositional thumbnails for the LRRH stuff I want to do as a personal project. A lot of it had to do with "feeling" or emotion and how blocked out shapes are used and using 'consonance' in the composition. So many things can be applied to a composition, I feel like I'll get lost. haha

But here's a few attempts at some quick compositional thumbnails. I'm digging top right and bottom left.

Any suggestions? Any technique suggestions? Comments? Hit me with it.

Well, here are some questions to consider when doing your own thing:

What emotion are you trying to convey?
How does it feel as an abstract design?
What other things is the design like? (Does it look/feel like something else? Not too sure about this Q here...)
What visual rhyme can one echo through their piece?


Glenn-Brando Rivera said...

Remember the use of perspective as well. Remember storyboarding class, and how viewpoints such as high angle low angle medium angle affect how we the viewer compare to the subject matter.

Glenn-Brando Rivera said...

Sorry, forgot to critique the thumbs!

Top Left:
Remember rule of thirds, bring the horizon line down to the lower 2/3 of the page. Also, the horizontal lines make it a bit boring, if you are going to do that, you need to add some element to break it up (maybe with some varying terrain to illustrate perspective and depth. A foreground element would also help.

Bottom left:
This looks like a rehash of the other one you did. Like the last one, the camera angle is even with the subject. Either a high or low angle would do this one well.

Top middle:
Needs indicators of perspective, whether it be overlap or receding lines. Even placing something in the scene that is obvious perspective makes it a more solid piece.

Bottom middle: I think we're looking down towards a path in this one? Create horizon line in the upper 3rd, can make it interesting with distant rock/mountain formations. Path loses perspective as it trails off upper left.

Top Right:
Looks like a scuffle. Silhouettes are not clear and readable. A tip on trailing cloaks/capes: as a whole, imagine them as a swath of paint, like a large stylistic brushstroke. Create 3 large bends to accentuate the motion of the the figure or balance the composition.

Bottom right:
Again, rule of thirds, viewpoint, perspective. Also think about the negative space. Ask yourself what the specific subject is here; is it the gun, the center mass of the body, the face...? If she's falling back, a skewed camera angle gives a sense of unbalance (and this is where you can get into unbalanced composition for that effect as well).

I wish I could take the workshop!